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Thursday, December 1 • 2:30pm - 3:30pm
Who is not interested in games?

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Sure, your students all want to play games. And make games. Teachers struggle to keep the interest of today's game-addled "digital natives". "Game-based learning" is one of today's hot educational buzzwords. But why should schools be in game design and how do you know if playing and making games is educational? How can you assess student achievement? Where do you start with making games in a "traditional" K-12 setting? How can students be creative when they are seated in rows all facing the front? What tools do you need? What are your expected outcomes? We will answer these questions and share both success and failure stories from our own experience implementing game design, programming, screenwriting, and 3D modeling curriculum in our schools. (Presenter(s): Norma-Jean Audet, Technology Director, RSU 4 / Oak Hill High School, and Suzanne Richard)

Thursday December 1, 2016 2:30pm - 3:30pm EST