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Thursday, December 1
 

10:30am

(T) Bringing Osmo to Your School
Explore the new way your students can interact with an iPad in the classroom. Take a few moments (or more) to experience the new Award Winning Osmo Wonder Kit, These kits will open the door to active learning experiences. These kits includes: Numbers, Masterpiece, Newton, Words, Tangram, Coding and the all new Creative Monster set and checkout the ever growing Osmo curriculums that are available online. This new dimension in learning will allow students to use critical and creative thinking skills during physical interaction with an iPad . It's even challenging enough for adults. Come play, learn and get ready to bring Osmo to your classrooms. (Presenter(s): Michelle Plourde, Computer Technician, Laconia, and Karen Switzer)

Thursday December 1, 2016 10:30am - 12:00pm
Expo Center

10:30am

(T) Cardboardteck Instantute
Build cardboard pinball machines from cardboardteckinstantute.com kits. Design a thematic design for pinball machine and build/craft. Video pinball play with apps that allow for storytelling. Electronics can be added to design. So can DC motors. Robots can be coded to roam the pinball machine. Compete. I have done these at CreateMakeLearn.com summer institute and at Green Mountain Performing Arts and at Seven Stars Arts. My blog is at cynthiaeday.com Read opinion piece at bit.ly/makingandArts (Presenter(s): Cynthia Day, Educator/Maker/Co-Learner, retn.org/show/why-I-make-robots-Cynthia-da)

Thursday December 1, 2016 10:30am - 12:00pm
Expo Center

10:30am

(T) Connecting MakerSpaces To All Content Areas
Learn how everyday objects can be used to promote critical thinking and engagement in all subject areas. Adolescent learners need the opportunity to move, share, create and connect in order to learn. Using everyday objects as manipulatives helps students connect abstract concepts with something tangible. These learning activities promote rich discussions, broader perspectives, and a deeper understanding of concepts. In addition to creating a physical symbol that represents an abstract concept in their curriculum, participants will be able to sift through a myriad of objects, cards, toys, and photos of actual activities for inspiration. All ideas will be connected to adolescent brain research and the Common Core verbs. (Presenter(s): Shannon Siegler, 8th Grade ELA Teacher, Laconia Middle School, and Lindsay Middleton, Laconia Middle School)

Thursday December 1, 2016 10:30am - 12:00pm
Expo Center

10:30am

(T) Virtual Reality - Get inside what you are learning!
See the human heart right in front of your face, Explode and rebuild a robotic arm, see a virtual house, and Explore the human body.. All in a 3D Virtual Reality. You will see how this can be use in the following areas: Animals, Biochemistry, Earth & Plant Science, Ecology, Math,& Social Studies. (Presenter(s): Ken Martin, Pre-Engineering/MET Teacher, Huot Technical Center, and Jennifer Mitchell, Laconia School District)

Thursday December 1, 2016 10:30am - 12:00pm
Expo Center

10:30am

(T) Virtual Reality in the Classroom
Imagine taking your students on a virtual field trip to the Amazon, the moon, the Gutenberg Museum, or the city of Verona from Shakespeare's Romeo and Juliet. Since the introduction of Google Cardboard in 2014, educators across the globe imagined the exciting classroom possibilities of offering an inexpensive virtual reality (VR) experience to their students. Google Cardboard turns a smart phone into a 360 degree VR experience! Using Google Street View, Google Expeditions, or a variety of educationally-based virtual reality apps you can increase student engagement across the curriculum. Join Amy Schorn, Grade 7 Geography teacher and Julie Spang, Technology Integration Specialist as they demonstrate the many exciting applications available on ios and android devices. Journey around the world within the walls of the classroom. "Take your students to places a school bus can't go." Google for Education (Presenter(s): Julie Spang, Technology Integration Specialist, Groton Dunstable Regional Middle School, and Amy Schorn, Groton Dunstable Regional Middle School)

Thursday December 1, 2016 10:30am - 12:00pm
Expo Center

12:30pm

(E) Inclusive Technology Playground
Learn about technology that can support ALL learners in the classroom. With the proliferation of technology tools in our classrooms, there are more ways than ever to meet the needs of diverse learners. Visit the Inclusive Technology Playground and get your hands on an array of tools. Explore iOS, Android, Chrome, Windows and Mac tools to use in the classroom. Check out tools for reading, writing, organization, communication and more! Want to learn about Accessible Educational Materials (AEM)? Come talk about ways to make your instructional materials accessible to any learner. Have a paper you need read to a student? No problem - we have a tool for that! Need an audio version of a book? We can give you resources for that too. Bring your questions and we will work together to find answers. (Presenter(s): Mike Marotta, Assistive Technology Specialist, Inclusive Technology Solutions, LLC, and Mary Lane-Wortley)

Thursday December 1, 2016 12:30pm - 3:00pm
Expo Center

12:30pm

(E) Try 3D Printing & Laser Engraving!
Try 3D printing and/or laser engraving for themselves! Take what you make with you! You'll see how FUN it is while learning so much at the same time. If you don't already have a 3D printer or laser engraver in your classroom, this is great opportunity to learn how to expand your STE(A)M, CTE, FabLab or MakerSpace programs. If you're already a pro, visit to make a part and share your experiences with other educators! Our company is a local family business in Concord, NH. We welcome you to come visit our TECnology Center to explore more 3D printers and laser engravers, plus wide-format print/cut machines, automated desktop mills and more. Just give us a call and we'll set up a time convenient for you. Our company has been providing quality Technology Education and Engineering Education products to Educators and Schools since 1987. Let us help you! (Presenter(s): David Constant, Technology Education Concepts, Inc., and Justyn Constant, Technology Education Concepts, Inc.)

Thursday December 1, 2016 12:30pm - 3:00pm
Expo Center

12:45pm

(T) BreakoutEDU
Play BreakoutEDU.com Game called TimeWarp. Break Out of the Box with BreakoutEDU is a platform for immersive learning games exemplifying high- and low-tech integration. Experience the competitive fun of communication, collaboration and problem-solving skills. BreakoutEDU was inspired by "escape rooms" around the world where you pay to get "locked in" a room with friends and try to escape by solving puzzles and unlocking codes. Experience a pre-created learning adventure with a "locked kit" and a website to access clues. Play Time Warp: Get lost in time to navigate the history of communication to return to the present. The framework of the learning game ensures that involvement leads to understanding. Players convert information and data into useful knowledge in the act of figuring out the problem. Breakouts are being used to teach core academic subjects. Learning standards that apply problem solving strategies are embedded throughout. The presenter offered this experinece at VITALearn in Vermont (Dynamic Landscapes). (Presenter(s): Cynthia Day, Educator/Maker/Co-Learner, retn.org/show/why-I-make-robots-Cynthia-da)

Thursday December 1, 2016 12:45pm - 2:15pm
Expo Center

12:45pm

(T) Out of this World!
Make and take video creations that are out of this world! Well at least they can be. Using a handful of apps and a green screen we want to show you how easy it is to fly to the moon, dance on rainbows or travel on the Mayflower. Perhaps you would rather climb the Eiffel Tower or fly like superman. Join us as we have some fun in creative and engaging ways. We look forward to seeing what adventures we can build together. (Presenter(s): Audra Kaplan, Tech Integration Specialist, Groton-Dunstable Regional School District, and Kelly McManus, Groton-Dunstable Regional School District)

Thursday December 1, 2016 12:45pm - 2:15pm
Expo Center

12:45pm

(T) Rosie Run Time - An Unplugged Computer Game
Learn to play Rosie Runtime, an unplugged computational thinking game for students in elementary school based on Project Lead The Way K-5 Launch program. Appropriate for Grades 1,3, and 5. (Presenter(s): Heather Drolet, STEM Integrator, Christa McAuliffe ES, and Mary Laturnau, Project Lead the Way)

Thursday December 1, 2016 12:45pm - 2:15pm
Expo Center